Let's say I have two NGUI UIs on different layers. If both UIs have a button in the same position and I move the mouse over the two buttons, how does NGUI determine which button is hit? Is it arbitrary? I've tried tweaking camera depths, panel Z positions, and collider Z positions, but none of it seems to have any impact on the order.
Essentially, I have a large panel that I've set up with a UIDragCamera so the player can drag it left and right, and I'd like to add Left and Right buttons on top as an alternate scrolling option. However, when I set this up the mouse always seems to hit the collider on the draggable panel and the Left and Right buttons on top can't be hit.