Hello,
I'm hitting my face against the wall for several hours now on this...
I don't understand why, but in the Unity Editor, everything works fine, but when making a Windows build and launching it, I have all my dymanic labels that do not show on screen... if I replace all my dynamic labels with Bitmap fonts, I have 2-3 sprites that do not show on screen but all the labels do...
I must also precise that launching our .exe in DirectX does not have any issue, but we need to be using OpenGL -force-opengl and we have these issues using OpenGL...
Do you have ANY idea of what's going on?
Thanks in advance...