Hey, sorry, if I need to start a new thread, I can do that. It's just that I got here via google, and figured others might end up here as well. As kruncher said in her/his last post, the proposed workarounds rely on saving prefabs in a known state, which isn't a great workflow, especially for a larger sized team.
And as I said, I'm using 3.4.8, which is only a few weeks old. I'm on a large project, and we avoid pulling down new third-party code without a reason. I can setup a test environment on my end to try out 3.5.1 if that is the only way to know, but I was hoping that someone on this forum might know the status of this issue off hand.
My fix seems to be working great locally, but I wasn't sure if moving to LastUpdate() might break something else?