Who could help me, i want to check gameobject which go out from a clip area in Panel with Clipping (determine a gameobject is disappear from Clip area)? now i have decision ,that is calculate the Y position of gameobject by
yPos = NGUIMath.CalculateRelativeWidgetBounds (_transform_of_clip_panel, item.gameobject.transform).center.y+deltaY;
then checking with Y bounds of clip area in Update() . Maybe have a better way ?
thanks