Hi. I have a GUI which includes some labels and button and things. Tracks points, and health... I have it persistent across all my scenes. I have done so by placing a DontDestroyOnLoad script on the UIRoot. This works fine. The problem is with the GUI HUDtext. It is also under the UIRoot. The FollowTarget script looses its "dragged in parameters" (Target, UICamera, Game Camera) when my scene changes to the next scene. If i place a DontDestroyOnLoad on a label for example (instead of the entire UIRoot), then the HUDText works fine, but if the label says "5" that does not persist to the next scene.
Should i place the HUDText on a seperate UI Camera? I thought this would work, but i have not been successful.