What do you define as "Basic shader support" ?
Do you mean that this issue identified here, should in fact work on a card supporting Shader Model 3 ?
If so, do you know what we need to do to make it work ? We have categorical proof from testing that enabling/disabling clipping causes the problem to occur.
A different solution would be vastly preferably to reworking the menus to use the camera approach, which we are already several days into trying to get working with a load of issues still to solve.