Greetings.
This is my first ever post on here, and I hope this is the correct board. If it's not, please excuse me.
In any case, I am relatively new to NGUI, but I reckon I've gotten the hang of it now. So, the whole point is to make resolution-independent UIs, right? I'm working on my main menu, and it would seem that in order to create scrollable panels, I need to define a fixed "clipping rectangle" of sorts, which is not fit at all for my UI which is entirely dependent on anchors. Is there a way I can force an entire widget to act as a "clipper", or to give anhorcs to the clipping rect, or anything? How would one create a completely resolution-independent UI if I can't create non-fixed scrollable views?
(In context, i.e. why I need to have an anchored clipping rect: My "options" screen on the main menu slides into view from the right-hand side, and therefore the clipping rect appears in a different spot whilst editing it than where it is during run-time. My "sliding" was done through forcibly hacking the sliding panel's anchors' absolutes and then tweening them when needed - it's probably entirely incorrect, but I couldn't find a way to do a sliding panel (I'm a noob), so this could be the source of my problems)
Any help will be greatly appreciated!