Author Topic: Web demo of UI for upcoming game  (Read 3067 times)

SparkPlugGames

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 4
    • View Profile
    • SPG website
Web demo of UI for upcoming game
« on: May 06, 2014, 02:15:24 PM »
We just posted a quick preview for the UI and 3d model viewer in MechRunner here

Feel free to play, post away, share, comment, enjoy, customize, etc.!

Warning -- it's using pretty much every bit of graphical juice we can pull!

Sample output image from the web player:
John O'Neill
a.k.a. CaptainTightpants, FireflyOnline

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Web demo of UI for upcoming game
« Reply #1 on: May 06, 2014, 09:04:13 PM »
Impressive. Two suggestions:

1. Make it possible to rotate the mech by just using the mouse (press to rotate, like with the orc in the Inventory example that comes with NGUI). Using the buttons below feels redundant and somewhat awkward.

2. Add a scroll bar or some other indicator to the scroll views. There is no way to tell that you can scroll, which is particularly confusing when you have the last item selected and it shows at the very top (why isn't it centered?).

SparkPlugGames

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 4
    • View Profile
    • SPG website
Re: Web demo of UI for upcoming game
« Reply #2 on: May 08, 2014, 01:57:34 PM »
Absolutely agree with you on these -- for the full PC version, the mouse rotate works beautifully like in the orc rotate demo.  The scrollbars are also a really good point, we'll add those.

The PS4 and Vita version has an interface that is more controller driven, so that menu system will be slightly different.

Thanks for the feedback!
John O'Neill
a.k.a. CaptainTightpants, FireflyOnline