Is there any way I can get the true image size when I add a sprite to an atlas. This has been bugging me for a while.
Ok, let's say I have a 256x256 of a guy's face. I have several faces.
Naturally the background is transparent. When I add these images to the atlas, none transparent lines of image will be omitted. eg, a 256x256 image may become something like 140x256.
Unfortunately then when I try to use the image that has been pre set in the atlas, the aspect ratio is the wrong shape
It will either be squished or in some cases be too big.
Any way to simply get around this?