In my game, the player can travel space and go in between planets, in order to facilitate this sense of scale we use a floating origin reset system, that once the player reaches 999 units in any axis away from 0,0,0 it resets the player to 0,0,0, This is not noticeable by the player. My question is, is there any way we get TNet to work with this system? if players are more than 1000 units away from each other their movements do not need to be tracked perceptively. but when they get closer to each other they will need to be.
As it is now the entirety of the game space, is in a single scene. The main menu, load screen, and stations are individual scenes.