It's taken me forever to reproduce this bug, but often in my networked rooms, users will experience very unstable and unpredictable networking. Some days things work great, others, not so much. My application has always been hosted on a cloud server and that's worked out well. Today, I was able to do some more debugging and figured out it seems to be dependent on who is host (created the channel). When I hosted, everybody experienced terrible issues, when another player hosted, everything was fine.
I was under the impression that hosts didn't really have anything to do with the RFC calls going out, but obviously something is going on. I have the most recent TNet from the git repo.
Can anybody explain why this is going on?
Thanks!