I'm trying to couple the Astar pathfinding project with tnet, and sending the path over via rfc seems to cause a stackoverflowexception, maybe the path is too much data? Besides performance issues of sending alot of data, is there a limit of what can be sent(I believe what is being sent is a list of vector3's, how much exactly Im not sure). I was wondering if you knew of any multiplayer enabled pathfinding solutions, this seems to be something I havent had any success in finding for unity.