I was getting the "Unable to execute function funcName. Did you forget an [RFC] prefix, perhaps?" error when I tried to call RFCs on inactive gameobjects, so I changed line 406 of TNObject.cs to:
MonoBehaviour[] mbs = GetComponentsInChildren<MonoBehaviour>(true);
and that seems to have fixed it! Could you please apply this change to the project, or let me know if it's a bad idea? Thanks!