Hi, I want to do 1 vs 1 matches in my game, will TNet allow me to create a masterserver, then make 1 player host the game and 1 player connect to him?
I don't want all the players to be connected to the masterserver all the time as it will create a lag.
so my idea, is to use it as a masterserver just to handle player requests to start a match and then connect them one to another, then, when they finish the match, they connect back to the masterserver, is it a good idea and a good technique?
also, will it be easier for me (some java and c# knowledge, but not a serious programmer) to develop this kind of thing in TNet rether then unity networking code?
also is it right to do something like that in TNet?
thanks