Hi, i have a problem with Hud Text Point (scripts UIPANEL, HUDROOT, HUDTEXTPOINT):
in the inspector i setup the public Target to : A gameobject
when i run the game i change target to B or C gameobject and pop the hud text but it appear only to target A gameobject, i have checked when the game run the target in the inspector is changed, but the HUD text i pop only keep the value i give before running the game. am i missing something?
after some time i found a way i need to use i cant change the target frpm HUDtextpoint because the cloned HUD TEXT will not update the target, am i Right? so i need one HUD TEXT POINT script for each target?