I think I am close.. but. The text that shows up in the HUD Text is just huge. I have 1.9 of HudText, and the 3.0.8 (latest download as of today).
I basically have a script that creates the Enemy Hud object from a prefab, and adds it to the Enemy HUD UI Root (Screen shots attached of the prefab contents. The problem I have is that the text is just too big, and the UIFollow does follow the cube in the scene, but it is sluggish in its following.
The cube's HUD object (also included via a screen shot) basically includes the HUDTextTest.cs script that locates the cameras and connects up to the various objects after creating the prefab and adding it to the node in the UI tree. They it starts a background coroutine to just pump a text message into the HudText object, and tweaks the value of the vital bar. (FWIW, I get the cameras this way because when I add the oculus rift to what I am doing, I end up with extra cameras and was having a great deal of difficulty making sure I capture the correct one. This script has not been optimized to pool the HUD objects and cache the retrieved cameras.
Everything else appears to work, any ideas what's wrong with the text size?