Author Topic: [RELEASED] Minimap / World Map System for NGUI 3  (Read 48313 times)

hjupter

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[RELEASED] Minimap / World Map System for NGUI 3
« on: April 29, 2013, 11:21:39 PM »


NJG MiniMap it’s a easy to use mini map solution powered by NGUI.
You can easily create race, fps, rpg game minimaps without writing a line of code.

Asset Store Link

Web Player Demo

  • World map & mini map
  • Custom maps masks
  • Tint map to any color
  • Easy to use (Drag and Drop)
  • Map icons/arrows editor
  • Direction Arrows
  • Zone editor
  • Customize icon color, size, sprite etc.
  • Animated Icons
  • Automatic texture generation
  • Or user created textures
  • Zoom Levels
  • Tooltips
  • 2D and 3D Rendering
  • Automatic bounds calculation
  • Clean code - C#
  • Free and Unity Pro
  • Well commented
  • Clean code - C#
  • Well optimized (2-4 Drawcalls)
  • Compatible with unity 3.x and 4.x
  • Web player, standalone, mobiles
  • Documentation included







« Last Edit: November 14, 2013, 10:02:24 PM by hjupter »

hjupter

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Re: NJG MiniMap
« Reply #1 on: May 01, 2013, 09:15:34 PM »
New version 1.2 submitted to the asset store:

- NEW: Its now possible to generate a texture manually during edit time and save it.
      Giving you freedom to grab a photo of your scene and make a nice map on photoshop or whatever tool you want.
      An demo scene has been added.
- NEW: Some modifications to the inspectors.
- NEW: Added a key option to the Minimap class to toggle the world map.
- FIX: Icons no longer make scaling animation on the world map.
- FIX: Minor fix where UILabelCoords was displaying the letter Z instead of Y.


hjupter

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Price Drop
« Reply #2 on: May 12, 2013, 08:03:11 PM »

ArenMook

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #3 on: May 13, 2013, 01:25:20 AM »
Hjupter did UI for Windward btw! ;)

PabloAM

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #4 on: May 13, 2013, 05:45:50 AM »
It´s awesome!  :D
Good job hjupter.

I´m gonna buy right now.

How much was before the discount?

Thanks!

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #5 on: May 13, 2013, 06:53:56 AM »
Thanks PabloAM :)

The regular price is $45

PabloAM

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #6 on: May 13, 2013, 07:16:12 AM »
Bought it! :)

As you have worked doing stuff with NGUI. Do you know how to do a slider curved like this attached??


Thanks in advanced!!

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #7 on: May 13, 2013, 08:14:15 AM »
Thanks for your purchase :D

I've done it for progressbars only using filled sprite and set direction to radial 180

PabloAM

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #8 on: May 14, 2013, 04:11:59 AM »
Yeah, I did the same :)

The thing is how to move the slider along the bar.

Thanks anyways :)

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #9 on: May 19, 2013, 08:03:08 PM »
Sale ending soon!

On Sale
Before $45 NOW $25

New version submitted to the store:

1.3.0
- NEW: Added new TweenZoom making possible to tween the zoom with easing.
- NEW: Added new properties to the Minimap inspector so you can edit easing and speed of the zoom.
- NEW: Added keys option zoomIn/Out the Minimap.
- NEW: Added key option for lock the Minimap rotation.
- NEW: Added key selector wizard editor for easy keycode selection.
- NEW: Improved Tooltip now follows the mouse position.
- NEW: Added an option to calculate minimap border radius automatically or set it manually.
- FIX: Now minimap updates correctly the mask when is saved as prefab and you use the same prefab on different scenes.
- FIX: Few minor fix.

Updated Demo

Asset Store Link




devomage

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #10 on: May 21, 2013, 07:05:59 PM »
Want it!

Waiting for NGUI to go on sale.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #11 on: May 21, 2013, 07:34:42 PM »
Want it!

Waiting for NGUI to go on sale.

The package comes with NGUI Free you can use that in the mean time :P

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #12 on: May 23, 2013, 02:39:26 PM »
1.3.0 Has not been approved but there is a new version already :P

1.3.2
- NEW: Its now possible to generate automatically transparent images by removing its background color.
- NEW: New Shader for transparent maps added.
- NEW: Map orientation option now you can generate maps for 2D Games. Demo scene has been added.
- NEW: UIMinimap and UIWorldMap has the option to choose between texture mask and color mask shader.
- NEW: Its now possible to re-create map texture at runtime.
- NEW: Added new mask textures.
- NEW: Rotate option for arrows, now its possible lock arrows rotation.
- FIX: Bounds calculation has been improved.
- FIX: Few minor fix and code optimizations.
- FIX: Fixed a bug with world name label.
- FIX: Fixed a bug with NJGMapItem not pulling new map items properly.

Here is a new demo:
NEW Demo





Soon I will post a 2D Demo, sale will be over soon, get your copy now :)

jeldrez

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #13 on: May 23, 2013, 03:32:36 PM »
look really good!
Thanks!

nosyrbllewe

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #14 on: May 26, 2013, 11:09:36 AM »
It says it generates textures automatically. Does this mean it would work with a voxel engine and deformable terrain during runtime?