Hello!
I'm currently using Unity 4.2.2 with NGUI 3.0.4, and I'm having issues on mobile (specifically Android at this point) devices. My UILabels are all dynamic, but have some intense issues ranging from leaving random letters unrendered, flashing on and off, and drawing the wrong atlas area (so instead of rendering a character, it'll render half of the character and then half of another character inside the same space).
When these issues occur, it happens with all of the labels on the screen currently using that font, and forcing a change in one of them (and by extension forcing a re-draw) the issues are usually resolved. That said, these issues are very noticeable to the end user.
I'd rather not update NGUI this late in a project if I don't have to, but I will if it means avoiding changing every single UILabel to a bitmap font. Ideas?
Thanks!