I've specified ammo as a global int var using Playmaker, is there a good way to get NGUI to display that value?
I had been using NGUI Update Label Text which is actually from a paid-for Playmaker action pack, was wondering if it's just something that by it's very nature is processor intensive.
I'm subtracting 30 ammo each frame while the player is firing, converting that as a string and sending it thru a NGUI Update Label Text action. NGUI Update Label Text is grinding gameplay to a halt.
Again, I realize that this involves 2 other packages for which you're not responsible, was hoping you could offer a solution.