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Messages - serhilk

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1
NGUI 3 Support / Re: iPhoneX safe area support
« on: November 28, 2017, 04:29:54 AM »
I like the solutions that you tell in this posts, but if I want to setup a set of ui elements that are full screen and over them I want to define a safe area zone in which I will add all my interactions like buttons how I can achieve this the best way?

I tested the solution about changing the NGUI camera's pixelRect and it works perfectly but then I will need another camera that will be full screen to work with all the full screen visuals?


this is a very basic example of what I want to achieve but with 2d elements as a background image instead of a 3d world.

What do you think?

Thanks in advance

2
I upgraded to 5.3.4p1 and the same is shown... has someone else the same problem? any good and official solutions?

3
I'm currently working in Unity 5.3.4f1 and I have a Scene that loads 2 scenes additive using SceneManager and in some moment I want to use UnloadScene (using SceneManager to) on a or both scenes and I'm having the same problems you reported:

  1. NullReferenceException
  2.   at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
  3.   at UIDrawCall.get_cachedTransform () [0x00011] in ...\NGUI\Scripts\Internal\UIDrawCall.cs:185
  4.   at UIPanel.UpdateDrawCalls () [0x001a6] in ...\Assets\NGUI\Scripts\UI\UIPanel.cs:1507
  5.   at UIPanel.LateUpdate () [0x00080] in ...\NGUI\Scripts\UI\UIPanel.cs:1240

Trying to fix, it seems that the patch you recomended about moving uidrawcalls to an active scene is currently fixing this problem, but I found that in very low android devices that this bug happens randomly loading normally some base scenes (I don't need to force the Unloadscene to get this bug in this cases)

To avoid applying the patch, I tried too, to don't unload the additive scenes and it seems that for android the problem is resolved but for Ios the problem is still there and I'm forced to use the patch again.... :P

Do you have what's happening here? Is this bug fixed in the latest version of NGUI?

Thanks in advance!

4
NGUI 3 Support / Font Maker problems with Unity5
« on: October 23, 2015, 04:17:24 AM »
Hi! I recently installed Unity5 and updated to the latest version and NGUI and now I cannot use Font Maker in MAC because it needs FreeType64.dylib to work. In Windows it seems to work good because the DLL is provided.

Can anybody provide me this dylib to work with NGUI properly again? Does this library need to be included in NGUI package in next versions?

Thanks for advance!

Sergi

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