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NGUI 3 Support / Re: Capturing events from a third party asset in a widget
« on: February 22, 2016, 08:33:12 PM »
I managed to get some "reasonable" results by doing creative Screen.w/h math and positioning it that way. But I will definitely try the UIAnchor approach - a much better solution if I can get it to work with it. Thanks!
Cheers.
Cheers.

If I remove the UICamera script from my main camera, everything works except for the third party widget.