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Other Packages / Re: NGUI: HUD Text
« on: December 17, 2014, 07:15:30 PM »
I made a damage text for a TD game. Each turret has its own hudtext so if they are attacking a target the hudtext will increment it's own damage. Each turret can also cause ability effect which will change the color of the text. Well imagine you have 6 of that turret shooting at one enemy. You will have texting bunched up in one area scrolling upward. A better approach to this is to randomize the text scroll either bounce left or bounce right so you can better see the damage.
It's important for player to see this damage so they can better understand what tower and what element is causing the most damage so player can upgrade their weakest element.
It's important for player to see this damage so they can better understand what tower and what element is causing the most damage so player can upgrade their weakest element.

I must admit I never really understood the different between a slice sprite an a basic sprite.