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Messages - rassklass

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Misc Archive / Re: Unity UI (uGUI) vs nGUI
« on: March 18, 2016, 04:00:43 PM »
Wise words. Guess I posted here to hear why you all chose nGUI over uGUI.

Appreciate the help  though

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Misc Archive / Re: Unity UI (uGUI) vs nGUI
« on: March 17, 2016, 11:21:06 AM »
Case point, devomage. :D

Are you sure that doens't happen with uGUI? They have a pretty active forums as well and while I do value great forum support, I'd be surprised if Unity doesn't have a team doing that as well. If that's the only reason, then I'd be inclined to go to uGUI

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Misc Archive / Unity UI (uGUI) vs nGUI
« on: March 16, 2016, 04:46:39 PM »
Hey all,

Was searching for this, but couldn't find an answer, so thought I'd take the initiative and ask the question myself.

In a nutshell, is nGUI still the better solution? I know this is a nGUI forum, so there will be some biases,but try and be objective please. I've used nGUI before and although it had some quirks, it generally did everything pretty well.

I need to decide which one to tell my company to get. We're building a mobile MMO, on iOS first, but will be going to Android eventually, so complex UI with millions of players on a range of devices (probably no older than iphone 5s). The UI is pretty complex, so there's likely to be a lot of game objects and lists. I've been reading about uGUI and it seems there were some performance issues in these areas in particular, but that was when it was first released, so not sure if they still remain.

is nGUI preferred because of performance? Or because it's more customisable? Or has a better feature set? What are the pros and cons of each?

Thanks!

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