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« on: October 28, 2016, 08:22:34 AM »
Hi,
I have a question on UILabel's shadow effect implementation, paste some codes here:
// UILabel.OnFill
public override void OnFill (BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
// some codes here
// add label verts, uvs and cols to buffer
// Apply an effect if one was requested
if (effectStyle != Effect.None)
{
int end = verts.size;
pos.x = mEffectDistance.x;
pos.y = mEffectDistance.y;
// add effect verts, uvs and cols to buffer
ApplyShadow(verts, uvs, cols, offset, end, pos.x, -pos.y);
// other codes here
}
}
my question is that since label shadow effect verts(etc.) are added to draw call buffer latter and the label's shader (normally is "Unlit/Transparent Colored") sets ZWrite Off,
I think shadow effect will render on top of original label, but now it seems not ...
does anyone can explain something about this ? thanks~