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Messages - angelxv

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NGUI 3 Support / Re: Visibility Bug with Widgets When Enabling/Disabling?
« on: November 22, 2016, 05:15:16 AM »
to be more specific,
i use gameobject.SetActive() to set my obj visible/invisible. set invisible is fine. but after i re-set active to true, SOMETHINGS my obj cannot be visible on android device. reproduce probability is like 10%.
after searching in forum, i found that there was a NGUITools.SetActive() method, do i need to use this one instead of gameobject.setactive() ?
and i never let scale of my obj to 0.
i used leantween to animate my objs (only position).
if i attach child to my obj, and that child has animation on it(scale from 0.8 to 1), child is visible but parent (my obj) is not visible. my obj and its child are all UISprite.


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NGUI 3 Support / Re: Scrolls, Panels, depth, visibility problems
« on: November 22, 2016, 12:05:11 AM »
is there any suggestion that we can solve this problem on 3.7.5? we can not upgrade ngui because deadline is this week...

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NGUI 3 Support / Re: Visibility Bug with Widgets When Enabling/Disabling?
« on: November 21, 2016, 11:57:45 PM »
Which version of NGUI are you seeing this in? Enabling/disabling the widget should give consistent results. When you enable it, it tries to find the panel responsible for it by looking for it on the parent objects.

You can also set alpha to 0 to effectively disable it btw.
Hi ArenMook, we also have this problem. we are using ngui 3.7.5 and because of soon to be released, we cannot upgrade ngui.... did you already resolved this problem and could you share the solution, then we can make a patch or something to solve in 3.7.5
thank you so much !

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