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Messages - AgOrisTWL

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NGUI 3 Support / Re: Animator NGUI UI2D replace
« on: January 04, 2017, 06:33:13 PM »
Oh, Thanks for the fast answer!!

Well... if its some kind of bug, then i can't do much about it.

Then, trying to find another solution, i want to adapt a Unity Canvas to the Size/Aspect Radio of NGUI's UI Root, kind of both styles of Canvas in one, is there anyway i can do that? When I try to do it, setting the Canvas Render Mode with the UI Root camera, shrinks my Canvas a lot compared to the UI Root Canvas.

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NGUI 3 Support / Animator NGUI UI2D replace
« on: January 03, 2017, 03:14:04 PM »
Hello everyone,

I have worked a little with NGUI for some UI and enemies interaction, and have recently encountered with a little issue with UI2D sprite.

I made a tool to override animations in a Overridable animator, this animations contains the monster movement and sprites, and this overridable animator is in a Gameobject with a UI2D Sprite. I thought that with my animator i would be able to replace the texture in the UI2D script (Kind of like Unity commonly does), but it seems that its not possible,its kind of constant with the one I assigned at the editor, Am i right?

Now, I know that exists "UI Sprite" and "UI2D Sprite Animated", but the tool I made just works by overriding animations. Exists some way I can use animators in NGUI as is commonly used in Unity, like, by repleacing sprites every frame in the sprite class?

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