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NGUI 3 Support / Re: UICamera.currentScheme changes to Mouse unexpectedly
« on: October 10, 2017, 02:20:29 PM »
Hey thanks for the response,
We're specifically trying to support devices like the Surface tablet where the user might be playing with Touch and then decide to dock the tablet at their desk with a keyboard and mouse and continue playing. Our game logic supports this setup and things worked for us in the previous version of NGUI. For a long while now we've checked 'Mouse', 'Touch' and 'Keyboard' as our Event sources (shown in screenshot)
Since we updated to 3.11.4, this behavior no longer works. Now even while exclusively using touch only on a tablet like a Nexus 7, the system switches over to Mouse on alternative touches. Any help here would be great.
We're specifically trying to support devices like the Surface tablet where the user might be playing with Touch and then decide to dock the tablet at their desk with a keyboard and mouse and continue playing. Our game logic supports this setup and things worked for us in the previous version of NGUI. For a long while now we've checked 'Mouse', 'Touch' and 'Keyboard' as our Event sources (shown in screenshot)
Since we updated to 3.11.4, this behavior no longer works. Now even while exclusively using touch only on a tablet like a Nexus 7, the system switches over to Mouse on alternative touches. Any help here would be great.
