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Dev Blog / Re: Nov 11, 2017 -- How to edit UnityEngine.dll
« on: March 20, 2018, 05:02:04 AM »
Hello,
I'm trying to optimize my Unity app, and to get rid of all this garbage !
I've followed what you explain in this post, and managed to create a new UnityEngine.dll, but I still had the same amount of garbage created in your test scene, using Unity 2017.3.1f1.
I was wondering what I was doing wrong, then I decided to try it in another version of Unity (2017.1.1f1), and this time it worked, no more garbage !
Have you tried it yourself in 2017.3 ?
Would you have any idea why it works in 2017.1, and not in 2017.3 ?
Thanks.
Nolwenn
I'm trying to optimize my Unity app, and to get rid of all this garbage !
I've followed what you explain in this post, and managed to create a new UnityEngine.dll, but I still had the same amount of garbage created in your test scene, using Unity 2017.3.1f1.
I was wondering what I was doing wrong, then I decided to try it in another version of Unity (2017.1.1f1), and this time it worked, no more garbage !
Have you tried it yourself in 2017.3 ?
Would you have any idea why it works in 2017.1, and not in 2017.3 ?
Thanks.
Nolwenn
