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Messages - hisashipong

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1
NGUI 3 Support / Re: particle problem with NGUI layer
« on: January 28, 2014, 02:40:24 AM »
Thx so much, but maybe i don't know how to use it well. I have to set it for 2 panel to make it's work.

here is what i have done

2
NGUI 3 Support / particle problem with NGUI layer
« on: January 24, 2014, 01:23:28 AM »
i have some problem about the particle with NGUI.
now i have created a UI logo, the logo have particle on top of it, and with a background , background also have some particle.
But the problem come, the top of logo particle, its cant show it up, it will display behind the logo.

here is my top view setting:

---background----  <--- the lowest layer
----particle----
-----Logo-----
---particle-----  <-- the toppest layer

and i have try each layer use 1 UIPanel depth, it also not work at all.

the first photo is i disable the "background" layer, the toppest particle can show (the star particle)
and the second photo is i enable the "background" layer, the toppest particle can't show in front of the Logo Layer ( the green plane)


plz help me about this  , thx

3
NGUI 3 Support / dynamic fonts with scroll view problem
« on: January 20, 2014, 05:14:04 AM »
i'm using dynamic fonts in scroll view, but it have error about "Unlit/Text doesn't have a clipped shader version for ConstrainButDontClip"
but if i use dynamic fonts , it havent gen the material, where i can make that dynamic fonts with "clipped shader"??

thx so much

4
NGUI 3 Support / Re: Cursor Control with gamepad
« on: January 14, 2014, 11:10:41 PM »
because I'm trying use bluetooth gamepad to link the mobile devices.

i have write a custom control for the cursor, but when i use a gamepad to control the cursor , and give it some input, it cant use OnDrag/ OnScroll , as i see the script , it's using Input.GetMouse / Input.GetTouch .

does it have any method to make a fake input to use the scroll / drag? thanks

5
NGUI 3 Support / Cursor Control with gamepad
« on: January 13, 2014, 10:46:45 PM »
I'm just start for my programming life. i have some question about the gamepad in mobile.
If i want to make a cursor to control by gamepad, does NGUI have a easier function to do that?
because i have try to make a controller for display the cursor, but i cant use the function of the uiCamera for some dragging (Scroll view)

anyone have the same question with me? plz give me some suggestion / solution, thx very much

6
NGUI 3 Support / About the Atlas Layer
« on: May 08, 2013, 04:31:42 AM »
I got a question with mutely Atlas Layer display

I'm using dynamic Fonts now, the first pic showing my problem

Button background is a black board (GUI_Atlas - Layer 0) with a Label - "Item Name" (Dynamic_Arial_32 - Layer2)
The red circle (GUI_Atlas - Layer 1) with a Label - "new" (Dynamic_Arial_32 - Layber3)
Panel - just tick panel tool

the second pic, removed "new" Label
Panel - tick Depth Pass
move the z to use 3d Depth to adjust the Layer
the Label - "Item Name" finally behind the red circle

the third pic , put back "new" top view of the Label's position
the layer order from the top to the bottom
--- Background---
--- Label ---
--- Icon ---

Panel - tick Depth Pass
--- Background---
--- Label ---
--- Icon ---
--- Label ---

move the "new" Label z to the most front part, then it makes the "Item Name" to the most front part too , even "Item Name" z have at the right position

the forth pic , front view of the Label

i dun know how to solve this problem
anyone can give me a hand?
Thanks so much




7
NGUI 3 Support / Dynamic Fonts v2.6.1 Chinese problem
« on: May 08, 2013, 02:43:47 AM »
I'm using Dynamic fonts - arial
it's not appear the problem everytime , and this problem potentially occurs at every character.

I have tried Nexus 4, 10
it just happen at Nexus 4 sometimes

the first one is normal
the second one is bugged


8
NGUI 3 Support / About NGUI OPENGL 2.0 use panal for masking
« on: November 30, 2012, 12:45:38 PM »
i got a problem about masking with Panel , it cant display the UI which in that mask panel & become bug words

it may have 6 btn like the last pic
is that NGUI only support mask in OPENGL 2.0? ( i build with IOS)

9
NGUI 3 Support / Re: ON NGUI Button problem
« on: November 29, 2012, 09:01:01 AM »
thx so much

10
NGUI 3 Support / ON NGUI Button problem
« on: November 28, 2012, 12:53:42 PM »
i have used ngui to make the button

        void OnClick(){   
      Debug.Log("OnClicked");
      clickedBtn();
   }
   
   void clickedBtn(){
      Debug.Log("click");
   }

here is my script, but funny that when i use mouse click , it just detect once click , it's good
but when i use unity remote to click it , it will detect twice click

anyone have the same question with me? or i have do sth wrong?
hope someone can help me  thx very much~

11
NGUI 3 Support / Re: About localization of font
« on: September 26, 2012, 08:45:00 AM »
BmpFont <- this is programe name?

And is it need to choose the words which i need by myself? Any good suggestion for the filter the non-use words ?  thx

12
NGUI 3 Support / About localization of font
« on: September 25, 2012, 08:55:06 PM »
i want to know what method to do localization , something like Chinese , Japanese , Korean , there are big batch of words.

Is it need to generate a font texture for the words which i need only?
or have any suggestion about this case?
If generate a font texture for the words which i need , does it have any good programme suggest to use?

thank you so much~


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