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Messages - tr1stan

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NGUI 3 Support / Key Navigation on Scroll View
« on: August 28, 2014, 02:42:43 AM »
Hey guys,

What's the proper strategy to use Key navigation if I'm dealing with scroll view? I have a list of buttons which is dynamically generated at runtime under that scroll view, how can I navigate through those individual buttons with keyboard?


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NGUI 3 Support / How to use UICamera.OnCustomInput?
« on: April 09, 2014, 02:35:22 AM »
Hello,

I'm going to use NGUI with joystick controller. I want to simulate a mouse with a sprite and the camera do raycast through the sprite position. I saw on this forum many people suggest using onCustomInput delegate, but how to use it? Thanks if anyone can post a code snippet.


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NGUI 3 Support / Re: Help! Texture error on iOS
« on: October 05, 2012, 03:51:32 AM »
I have figured it out myself. In my game scene I have a script to set the LOD of all shaders to 200, via Shader.maximumLOD = 200.So the NGUI material can't display textures properly because of missing shader.

But I believe in my NGUI scene I only created one altas and I only use one shader, that is the Unlit/TransparentColored shader, which is LOD 100. So it looks like those spites attached to tables and grids are automatically using a different shader. Where can I find it?

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NGUI 3 Support / Help! Texture error on iOS
« on: October 05, 2012, 01:21:01 AM »
Hi,

I'm using NGUI 2.2.0 with Unity 3.5.6. I quite enjoy the workflow of NGUI and everything is perfect until I encountered this issue:

I have two scenes which include a menu scene created by NGUI and a game scene. I start with the menu scene and load the game scene afterwards, then if I return to the menu scene all GUI under the table or grid are missing textures. I have an screenshot bellow.

And it's weird that it only on those dynamically sorted elements, like items under a table or a grid. The others are OK. And it only occurs on iOS devices, on Unity editor it's also fine.

Please help me to resolve this.

Thanks

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