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Messages - jmclaren

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NGUI 3 Support / toggle buttons in clipped panels don't work
« on: January 16, 2014, 07:18:33 AM »
any sprite that starts off turned off, or alpha is 0 positioned when a scene is created, and is within a clipped or constrained panel, will not appear when alpha is set to a visible value, or it is enabled.

Real world example.
Add 2 toggle buttons to a scene, making them the child of a clipped panel, with one selected on start, add them to the same group.
play scene , click on the unselected button, button press is acknowledged(button changes colour), other button deselects, but clicked on button never shows the selected state on mouse up.

2
NGUI 3 Support / Re: UIImageButton Disabled state in 2.6.0
« on: April 29, 2013, 05:35:56 AM »
yes, just picking them from the popup screen

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NGUI 3 Support / UIImageButton Disabled state in 2.6.0
« on: April 24, 2013, 08:06:04 AM »
Settting the disabled state for a UIImageButton  in editor mode changes the pressed state image instead, and the disabled state remains blank. Also, if you disable a button, it uses a random image for the disabled state

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NGUI 3 Support / Re: bug in UIInput
« on: February 21, 2013, 09:28:59 AM »
We would prefer to be able to use centre alignment too, is this possible for a future release?

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NGUI 3 Support / bug in UIInput
« on: February 19, 2013, 10:38:44 AM »
When you type more characters into a Input widget than the lineWidth of the child UILabel with single line, centre pivot, the whole UILabel teleports off to the right. observed in 2.3.1 and 2.3.3h

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NGUI 3 Support / Re: Restricting events to within a clipped panel
« on: October 25, 2012, 09:52:37 AM »
Yes, that is what I am doing, but that doesn't allow for the non modal popup.

Imagine you are playing an rpg and you bring up an inventory popup,  there is no way as far as I can see just to mask touches directly behind the popup, and not the area around it. Therefore I wouldn't be able to have a scrolling inventory panel, without interfering with gameplay.

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NGUI 3 Support / Restricting events to within a clipped panel
« on: October 24, 2012, 06:10:56 AM »
Is there a way to restrict events triggering such as button pushes and dragging, to within the bounds of a clipping area of a Panel on a draggable panel?

In most situatiions I can get round it by putting masking collision boxes above and below the draggable area, but this isn't always possible. For example when it comes to a scrolling panel on a non modal popup. ie I still need to be able to select things above and below the popup, when the popup is up.

Any ideas?

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