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Messages - thelemonpeople

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NGUI 3 Support / Possible NGUI UIPlayTween delay option
« on: January 29, 2015, 06:12:07 PM »
Hi guys,

I am working on the UI for my company's next game and as a high level user (non-code) I would like to know if there is a way to delay running a script when using the UIPlayTween component.

The situation is thus:

I click a button on a menu: a UIPlayTween tweens all elements of group 0 off-screen and another UIPlayTween tweens the next menu's buttons, group 1, on-screen.
This also triggers a camera animation for a 3D background that takes a second.
Ideally I'd like to be able to set a delay in the UIPlayTween component so that the second tween, (group 1) is timed to play after the 3D BG anim.

I guess I could get my coder to modify the script to add a delay field but of course that would jeopardise future NGUI updates.
Another option would be to include the delay in the tweens' curves but that's pretty hard to maintain/edit when changes are needed.

Did I miss an alternative way to achieve this without scripting? If not, would there be any chance of seeing a time delay added to UIPlayTween in a future NGUI release?

Thanks,

PS: NGUI has made my life so much easier, keep on the good work, you rock. ( >_<)/,,/

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NGUI 3 Support / Re: BUG with new Unity 4.3 in UILabel Effect
« on: January 21, 2014, 10:49:07 AM »
AAaaaah Thanks guys,

Encountered this today and freaked out ha ha. Back to work now (^_^)//

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NGUI 3 Support / Re: Change sprite borders at runtime
« on: November 07, 2012, 07:14:38 AM »
I would agree with Akutruff on the need for a 9SliceFillSprite.

I can change the background sprite in my slider for a 9slice to keep the edges sharp but I am at a loss on how I could do the same with the fill-bar.

In my case the end of the fill-bar is covered with puck (sprite) but the rounded start still stretches in an unsightly fashion.

I could cover the start of the fill-bar up with 9slice duplicate but you'll understand it's not ideal. (^_^)

Thanks for any ideas or support,

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