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Messages - hjupter

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1
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: December 18, 2013, 02:18:56 PM »
ok i got it working. i deleted njg + ngui then imported ngui and njg. i had 3 packages in the asset store folder. NJG MiniMap 1 month old (download date). NJG MiniMap (NGUI 3 OnGUI).unitypackage 1 day old. NJG MiniMap (NGUI OnGUI).unitypackage from today. i assume when i have upgraded as the package name changed an old package has still been imported instead of the new ones. so its important to clear the folder or import the right one manually when the name changes.

so my issues are fixed and i now try to get it working as i need it.
do you have a tip for me how to aproach non flat data? i have a sphere/planet and need to map the positions of objects on the surface to a rectangluar map of the planet. where can i hook this in?

Glad you got it working :)

Render a texture from a planet like this?.. https://www.assetstore.unity3d.com/#/content/13418
Well I have never tried that before so I dont think would be possible right now, but definitely would be something interesting to make.

2
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: December 18, 2013, 01:35:24 PM »
On your project just delete the whole NJG Minimap folder and import the new one, sounds like you had an old version (1.4 or so), there are lot of things that has changed since that version. If you only need NGUI you can freely delete the "Mesh version" folder.

I'm working on a new version which each version will have its own package to avoid confussion.

3
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: December 18, 2013, 11:52:49 AM »
Hi, sorry about the documentation I'm not english native I'm working on it.

Sounds you have a weird issue I've never seen this before, do you have skype? here is mine: hjupterc
This would be the fastest way to help you if not you can drop me an email at: hjupter@ninjutsugames.com

I'm sorry to hear you are dissapointed, ping me up and lets get things work for you.

4
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: December 06, 2013, 02:11:26 PM »
The new version is already on the store:

Asset Store Link

1.5.1
- NEW: Unity 4.3 support
- NEW: NGUI 3.0.6 f7 support
- FIX: Fixed a bug with Dynamic Render mode for scenes modified at run-time.
- FIX: Selection sprites should display fine when is assigned under icons settings.
- FIX: The package should now works fine without NGUI.

5
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: November 15, 2013, 08:24:06 AM »
What glitch?

My bad, I guess I chose the wrong words, maybe this sounds better?  "Maps are now rendered on Quad's instead of UITextures due to a glitch with its material matrix."

6
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI 3
« on: November 14, 2013, 09:07:01 PM »
New version with NGUI 3 support has been released on the store.

Asset Store Link

1.5.0
- NEW: NGUI 3.x support added.
- NEW: Maps are now rendered on Quad's instead of UITextures due to a glitch with its material matrix.
- NEW: Added depth property for maps.
- NEW: Revamped inspectors make it them easier.
- NEW: Updated demo skin.
- NEW: Scene bounds are now calculated automatically if there is any change on the current scene.
- NEW: Its now possible to preview scene bounds on scene view.
- NEW: Now minmimap inspector will round size and margin.
- NEW: Map icons interaction can be now enabled or disabled.
- NEW: Added double resolution rendering.
- NEW: Map icons now can be selected. Added a new option on the editor so is now possible to select which sprite use for selection display of any specific icon type.
- NEW: Its now possible to render multiple terrains.
- NEW: Added default empty icon type so NJGMapItem can be assigned to an object using this type to just reveal FOW.
- NEW: UILabelCoords now have 'format' property so it can be cusomizable.
- NEW: Toggle keys (rotation lock, world map etc) will not be triggered when an input has focus.
- NEW: Added a prefab ready to drop it into your own UI.
- FIX: Scenes that are not positioned at 0,0,0 can be rendered without issues.
- FIX: Minimap and Worldmap inspectors now save properties as they should.
- FIX: Simplified prefabs hierarchy.
- FIX: Few more bug fixes.
- DEL: Removed Update Bounds button since its no longer needed.














7
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 23, 2013, 02:31:00 PM »
Hi, me again ;)

Having an issue with the background (map) position not updating when the player object is moving in the NGUI examples (work in OnGUI examples). Weirdly though, the player icon moves left and right in the minimap (except in the side scrolling example) from the centre to beyond the left extents of the map (rotates as well but thats what I'd expect) ?? 

Any ideas what is going on???????

Hey, forgot to mention are you using NGUI 2.7 right?.. unfortunately there was a change on how material gets updated for UITexture, this its fixed on the upcoming version... you can use NGUI 2.6.x in the meantime.

Add me to your skype so I can send you the new version as soon as its done.
Skype: hjupterc

8
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 23, 2013, 12:43:01 PM »
Hi, the problem here is that NJG Minimap is still not compatible with NGUI 3.x, the new version which support it is coming soon this week.

9
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 13, 2013, 11:19:10 AM »
So I solved it myself, having a hangover makes me slow and illogical, ugh.

Anyways if anyone encounters this it's a simple fix. Import the add-on, delete the nGUI folder in the add-ons folder... and then just re-import your nGUI version, volah.

Glad you got it working properly, that was actually pointed out on the ReadMe file .. I removed that annoying NGUI free version from the package for the next version which will be released soon next week.

10
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 10, 2013, 08:25:10 PM »
No screenshot needed.  Everything in the map area is white.  Icons show up fine, though.

Are you on mac?.. could you confirm this link works for you? http://www.ninjutsugames.com/unityassets/njgminimap/

11
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 10, 2013, 06:09:59 PM »
Minimap webplayer isn't showing a map at all.  Might want to look into that.

Could you send me an screenshot?.. is working fine here for me

12
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 10, 2013, 04:21:20 PM »
FYI your link on post #1 is broken?

Thanks they work fine now

Asset Store Link

Web Player Demo

13
NGUI 3 Support / Re: [RELEASED] Minimap / World Map System for NGUI
« on: October 10, 2013, 01:50:09 PM »
If you try to install the UIInputAwesomeness and the MiniMap, they both use the same tooltip file and won't work initially.

If you try to install both, one is in a folder called ninjitsu games and the other is ninjitsugames.  Put them together?  have a scared script location?

Please update both for NGUI 3.0 :)

Hey thanks for the heads up Im going to fix that... I'm working on the NGUI 3.x support right now.

14
NGUI 3 Support / Re: [Released] NJG UIDamage
« on: October 10, 2013, 12:14:18 AM »
New version with NGUI 3.x support: https://www.assetstore.unity3d.com/#/content/8797

1.2.0
- NEW: NGUI 3.0 support. There is an NGUI 2.7.0 version compatible packed inside.
- NEW: Added "SetMinScreenAlpha" method to make it easier to fade out the screen splash according to your player's health.
      Check out the Regenerate Method on the UnitHealth.cs : UIDamageManager.SetMinScreenAlpha(1 - (health / maxHealth));

15
NGUI 3 Support / Asset Store Daily Deal
« on: October 10, 2013, 12:11:49 AM »
NGUI 3.x is coming this or next week.

Go get your copy since its the todays daily deal https://www.assetstore.unity3d.com/#/content/8339

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