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Messages - BlitzPackage

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NGUI 3 Support / Atlas Size Limits and Functionality
« on: March 23, 2014, 05:34:04 PM »
Is there a way to tell if an Atlas is reaching its limit as far as content?  When I add something, that apparently puts it over the max for content, it goes all haywire and the content gets jumbled and mixed together.  Is there a way to reverse this process, because now all of the items are messed up.

Thanks

2
NGUI 3 Support / Re: NGUI Just Stopped Working, Project Now Won't Run
« on: February 16, 2014, 08:42:06 PM »
Thanks for your help.  I restored it from an older version (using time machine) and it seems to work.

Thanks again.

3
NGUI 3 Support / Re: NGUI Just Stopped Working, Project Now Won't Run
« on: February 14, 2014, 01:24:46 PM »
I have not copied any files outside of Unity.  So, what else can cause this and what are some potential resolutions.

Thanks.

4
NGUI 3 Support / Re: NGUI Just Stopped Working, Project Now Won't Run
« on: February 13, 2014, 11:43:54 AM »
Thanks so much.  The steps you outlined allowed NGUI to reinstall.

However, now I can't zoom in and out in the game view window, and all the button animations are gone.  Is there anything else that will be missing?  Also, it says (and it seems) that reference scripts are missing for what seems like everything I built.

Please advise.

Thanks again.

5
NGUI 3 Support / Re: NGUI Just Stopped Working, Project Now Won't Run
« on: February 12, 2014, 09:44:35 PM »
Greetings,

First, thank you for your speedy reply.  I really appreciate it.

I have attached screenshots of the errors (using the "Attach" option that accompanies this post's creation).

Essentially, it tells me there is some error in the code.  Then when I click it, it launches MonoDevelop and goes to the code where the error is located.  The error message is: "Assets/NGUI/Scripts/Interaction/UIInputValidator.cs(31,49): error CS1061: Type `UIInput' does not contain a definition for `validator' and no extension method `validator' of type `UIInput' could be found (are you missing a using directive or an assembly reference?)"

Also, how do you uninstall NGUI?  I am on the MacBook Pro.  I can't find it anywhere to uninstall and reinstall it.  I try to install it from the Asset Store but that seems to do nothing.

Any help would be appreciated since my project is not at a stand still.

Again, thanks for the speedy reply.  That is another reason I like this product.

6
NGUI 3 Support / NGUI Just Stopped Working, Project Now Won't Run
« on: February 05, 2014, 09:15:41 PM »
Greetings,

I have been using NGUI now for a few months.  Then, yesterday, I open my project, and the project no longer will compile nor run.  In addition, the NGUI menu is gone.  When I press "Play" it tells me there are numerous compile errors.  They appear to all be in the NGUI files.  I am now thoroughly confused about how to fix these compile issues and make the NGUI menus reappear.  Any help you provide would be greatly appreciated.

Thanks,
Blitz

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NGUI 3 Support / Re: Importing NGUI Into Existing Project
« on: December 05, 2012, 09:29:00 PM »
Indeed it is a serious question.  I have an existing project.  I click on the menu to import a package or custom package and cannot find NGUI.  Sometimes I don't have access to the internet and would like to know how to import it into my various existing projects.

Also, where would I double-click on the package.

Thanks

8
NGUI 3 Support / Re: Importing NGUI Into Existing Project
« on: November 29, 2012, 10:51:13 PM »
Well...I can't find how to import NGUI into an existing project.  Can you tell me how to import NGUI into an existing project?

Thanks

9
NGUI 3 Support / Importing NGUI Into Existing Project
« on: November 28, 2012, 09:07:37 PM »
Greetings all,

Please forgive me if this question has been asked.  I was unable to find a search tool.

Is it possible to import NGUI into an existing project?

Thanks,
Blitz

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