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NGUI 3 Support / Re: NGUI Lags behind Vive Controller
« on: August 13, 2016, 05:54:33 PM »
From the last post in this thread, it sounds like they're setting the position in OnPreCull.
http://forum.unity3d.com/threads/canvas-not-following-parent-properly-confirmed-fix-in-5-5.415946/
And apparently the same problem exists with Unity UI.
So since they're using OnPreCull, I guess changing the script execution order won't help since OnPreCull is always after LateUpdate.
http://forum.unity3d.com/threads/canvas-not-following-parent-properly-confirmed-fix-in-5-5.415946/
And apparently the same problem exists with Unity UI.
So since they're using OnPreCull, I guess changing the script execution order won't help since OnPreCull is always after LateUpdate.