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Messages - EToreo

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1
NGUI 3 Support / Re: New Run-Time Graphing Plugin for NGUI - NGraph
« on: December 17, 2014, 02:45:49 PM »
Graph Master 2.0.0 has been released!
Most notable in this release is support for the new Unity GUI in 4.6.

[NEW] Renamed asset to "Graph Master".
[NEW] uGUI Supported!  The new native Unity 4.6 GUI is now supported out-of-the-box.
[NEW] All margins (bottom, left, top, and right) are now configurable in size.
[FIX] Some components of the graph would draw in the wrong order after a re-size or other change in properties. Drawing order is now preserved.
[FIX] Reveal option on plots now finish correctly and show entire plot.
[FIX] Markers now behave correctly with reveal option.
[UPDATE] Width and Height options now available in the creation dialog.
[CHECK] NGUI v3.7.5 confirmed to work with this release.
[CHECK] Daikon Forge v1.0.16 hf1 confirmed to work with this release.
[CHECK] 2D Toolkit v2.5 confirmed to work with this release.
[NOTE] This will the the last update with Daikon Forge support.  The Daikon Forge team has been discontinued their asset, so we will no longer support it.

The asset can be found here:
http://u3d.as/5QL

2
NGUI 3 Support / Re: [Solved]My NGUI stopped working completely
« on: November 18, 2014, 09:34:16 PM »
Ok, let's replace "used" with "referenced".  The point I'm trying to make doesn't change, though.  I think it's reasonable for the class name to be change in this case for the reasons I discussed earlier.  It doesn't hurt anything, and it helps some people with more complicated projects out.

3
NGUI 3 Support / Re: [Solved]My NGUI stopped working completely
« on: November 17, 2014, 11:27:59 AM »
Fair enough about the namespace names... That makes sense.

This particular class is defined and then never used again in the entire asset. It seems to be an incredibly common class name. Prependinng "Ngui" to its name seems like a decent compromise.  It won't break anything because no one inherits from it, and it also allows people to use your asset in concert with other common assets without playing games with the sources they download. I totally understand your viewpoint regarding class name collisions, but I think you should consider this class for an exception given its nature.

4
NGUI 3 Support / Re: [Solved]My NGUI stopped working completely
« on: November 16, 2014, 07:24:56 PM »
I also ran into this problem when using other assets that define "PropertyBindingEditor" (it seems to be a common class name).  Can NGUI change the name of this class or put it behind a namespace name?

5
NGUI 3 Support / Re: New Run-Time Graphing Plugin for NGUI - NGraph
« on: April 04, 2014, 03:53:40 PM »
Version 1.3.0 is out with Grid Lines support!
---1.3.0---
[NEW] Grid lines!  You can now effect grid lines via the custom Inspector or programatically.
      Options exist for:
      - Grid line separation (in both the x and y directions)
      - Grid line thickness
      - Grid line color

6
NGUI 3 Support / Re: New Run-Time Graphing Plugin for NGUI - NGraph
« on: March 12, 2014, 12:29:36 PM »
Bug fix update now available on the Asset Store!
http://u3d.as/5QL

[FIX] NGUI v3.5.3 compatibility fixes.
[FIX] When Window size changes, graphs now behave correctly.

7
NGUI 3 Support / Re: New Run-Time Graphing Plugin for NGUI - NGraph
« on: February 20, 2014, 05:54:04 PM »
I have updated the asset to support data labels!  These labels will draw at the correct spot on the graph and includes a callback so that you can make any final changes to the label style.

[FIX] Daikon Forge callbacks now use correct types in callbacks.
[FIX] Daikon Forge panels that have thier enabled or visiable propery set will now correctly affect the graph.
[NEW] Data labels can now be added to any series using "addDataLabel(...)"

The asset can be found here:
http://u3d.as/5QL

8
NGUI 3 Support / Re: New Run-Time Graphing Plugin for NGUI - NGraph
« on: February 04, 2014, 09:33:19 PM »
I have another great update to the asset - lots of bug fixes and a great new feature: Equations.  You can now add dynamic equations to your graphs!

Asset Store: http://u3d.as/5QL
Documentation: http://www.niugnepsoftware.com/ngraph

---1.2.0---
[FIX] Plots now constrained to plot area (values lower and higher than the plot area will not draw).
[NEW] Equations!!! An Equation Plot type has been added.  Most functions are sported - sin, cos, tan, log, ln, PI, E, etc.
[NEW] 2D Tool Kit GUI system support.
[NEW] Reveal speed added.
[NEW] 2DTK, NGUI and Daikon Forge graph types all have sported editor customizations - this makes it much easier to change the look and feel of the graph from the editor.


9
NGUI 3 Support / Re: 3.0.8 f4 UIInput no text bug?
« on: January 05, 2014, 05:57:37 PM »
3.0.8 f5 has fixed my problems.  Thank you.

10
NGUI 3 Support / Re: 3.0.8 f4 UIInput no text bug?
« on: January 05, 2014, 03:03:31 PM »
Yes, setting max lines to "0" instead of "1" corrects the text not drawing issue but raises others.  I am going to assume this is a bug and not touch anything until the next update.  Please let me know if you don't consider this a bug.

11
NGUI 3 Support / 3.0.8 f4 UIInput no text bug?
« on: January 05, 2014, 01:17:15 AM »
I upgraded to 3.0.8 f4 today and all my UIInputs stopped working.  Well, they work - they just don't display what you type (but what you type is there in the value).  Anyone else have this issue?

12
NGUI 3 Support / Re: UIInput backspace crash
« on: December 06, 2013, 04:23:22 AM »
Will do.  If the latest version doesn't fix it, hopefully I can create a test case.  It only happens with one or two of my text boxes.

13
NGUI 3 Support / Re: UIInput backspace crash
« on: December 06, 2013, 04:12:51 AM »
What do you mean by "past the end"?

Sorry, for what ever reason, I did not get a notification that you had responded.

"Past the end" means past the end of the text field's horizontal area.  So if I have 50 charters worth of horizontal space and I type 51 characters, then backspace, it will crash.

14
NGUI 3 Support / Re: UITable/UIScrollView Adjust position
« on: December 06, 2013, 04:09:57 AM »
On the 3.0.7 notes you say:
Quote
- NEW: You can now create resizable scroll views and anchor them to UI elements.

Might this fix my problem?

15
NGUI 3 Support / Re: UITable/UIScrollView Adjust position
« on: November 27, 2013, 12:55:13 AM »
UIScrollView.ResetPosition() alone doesn't appear to do the trick... in all three cobinations of before and/or after.

As for Marcy's suggestions DestroyImmediate has unintended consequences and based on the documentation that makes sense.

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