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Messages - Mhason

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1
NGUI 3 Support / Mimic command line interface input
« on: April 29, 2014, 07:41:45 PM »
Hi,

I am using the NGUI chat example to mimic a command line environment but would like to have it place the input field in the actual chat panel after the c:\ or whatever is returned from the last commands so that the player feels like it's more like a real command line interface. Do you have any advice on the easiest approach for something like that?

Thanks,

Mhason

2
NGUI 3 Support / Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« on: February 17, 2014, 04:22:34 PM »
Installation instructions if you are using NGUI 3+ (Paid)

1) A project with NGUI v3+ installed
2) html_engine_for_ngui_3.0.9f1 will be the only file you need other than any instructions you want.
3) Import html_engine_for_ngui_3.0.9f1

Very simple but not explained in the asset instructions.

Best Regards,

Lee

3
Hi,

Maybe you can help me out here. I am trying to use the Chat text list but when I disable the parent object and the children and then re-enable it the functionality breaks. I was able to reproduce this by using the standard example as well, it looks like the text label is not being added when object is re-enabled.

I should add - I am re-enabling by using the button animation script that allows you to enable the object when it is called and then disable it again afterwards.  Simply disabling and re-enabling the object in the editor does not do this error and works fine. If I do not disable the text list component it seems to work ok though.

Any advice?   

Thank you for the help and for a great product!

Mhason

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