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Messages - Bijou Trouvaille

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NGUI 3 Support / Re: how to have anchored sprite keep aspect ratio?
« on: March 29, 2014, 06:37:43 PM »
I'm having trouble figuring out how to leave an edge unanchored.

It would make sense to me if there was a "Unanchored" choice in the drop-down that selects from [Target's Left, ..Right, ..Center, Custom, Current Pos]

2
Hi,

I'm encountering this error when moving an atlas from an ngui 2.6.3 project to a brand new project containing nothing but ngui 3.0.2. When I select the prefab in the project view, the inspector goes blank, showing only a small black box in the corner. All 3 files, mat, png, and prefab are moved. I can send the atlas, if necessary.

  1. MissingReferenceException: The variable material of 'UIAtlas' doesn't exist anymore.
  2. You probably need to reassign the material variable of the 'UIAtlas' script in the inspector.
  3. UnityEngine.Material.get_mainTexture ()
  4. UIAtlas.Upgrade () (at Assets/NGUI/Scripts/UI/UIAtlas.cs:402)
  5. UIAtlas.GetSprite (System.String name) (at Assets/NGUI/Scripts/UI/UIAtlas.cs:217)
  6. UIAtlasInspector.OnInspectorGUI () (at Assets/NGUI/Scripts/Editor/UIAtlasInspector.cs:95)
  7. UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
  8. UnityEditor.DockArea:OnGUI()
  9.  
  10.  

3
NGUI 3 Support / NGUI is blamed for unity crashing
« on: April 03, 2013, 11:32:24 AM »
When I switch platform between devices in unity 4.1, the entire app comes crashing. There is a bug report with a unity dev reproducing it using NGUI examples here:
[link removed]

I thought if you don't know of this already, perhaps you would like to, since this makes unity 4.1 unusable to a number of people, I presume, because obviously we aren't going to stop using the best ui kit out there for a bump in the unity version!

4
NGUI 3 Support / Re: Game Screen Smudging/Tracing issues
« on: March 01, 2013, 04:41:33 AM »
Adding another camera to the scene seems to fix. I don't get it but it works.

5
NGUI 3 Support / Game Screen Smudging/Tracing issues
« on: March 01, 2013, 12:05:56 AM »
Hi,

I don't know if it's specifically related to NGUI, but it didn't happen just a couple of days ago when I was playing around with uitoolkit, while from day one NGUI was doing this. I wonder what could be wrong?

Here's a screencast http://screencast-o-matic.com/watch/cIeVf5VoJi

the problem is that animated objects leave traces on the game screen as they move. The traces disappear if I hide the game screen and then come back to it.

I'm on a macbook pro/unity 4 pro both with the latest updates.

Edit:
+++
I should've added that in a test project, using ngui's examples I do not get these issues.

+++
Just tried running a test scene on an iPod and still getting the tracing. I noticed too that there's a sort of fluttering movement on the traces. I should mention that my animations are simple - only x of the transform is changed over just 2 keyframes.

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