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Messages - PabloAM

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1
NGUI 3 Support / Tween isPlaying?
« on: December 21, 2016, 01:05:42 PM »
Hello I would like to know if there is any way to know if a Tween is playing in order to avoid to call it again.

Thanks!

2
NGUI 3 Support / Re: LocalScale doesn´t work inside UIGrid or UITable
« on: December 06, 2016, 08:16:01 AM »

So I should parent to an empty gameobject and create a script to set the information to the child object that is my "ItemWon", I shoudn´t?

Thanks ArenMook!

3
NGUI 3 Support / LocalScale doesn´t work inside UIGrid or UITable
« on: December 06, 2016, 07:50:26 AM »
Hello, I can´t rescale a gameobject when I add to a UIGrid or UITable.

I tried with those ways:

  1.  ItemSurpriseBox item2 = PoolManager.Pools[Globals.poolGameManager].Spawn("ItemWon").GetComponent<ItemSurpriseBox>() as ItemSurpriseBox;
  2.         item2.transform.localScale = new Vector3(0.3f, 0.3f);
  3.         item2.SetInfo(Globals.TypeItem.propMax, "2", false);
  4.         Vector3 tmp = item2.gameObject.transform.localScale;
  5.         tmp.Set(0.6f, 0.6f,1f);
  6.         item2.gameObject.transform.localScale = tmp;
  7.  
  8.         NGUITools.AddChild(itemsWonWid.table.gameObject, item2.gameObject);
  9.         ////itemsWonWid.table.Reposition();
  10.         PoolManager.Pools[Globals.poolGameManager].Despawn(item2.transform);
  11.  

Second attempt:
  1.   ItemSurpriseBox item1 = PoolManager.Pools[Globals.poolGameManager].Spawn("ItemWon").GetComponent<ItemSurpriseBox>() as ItemSurpriseBox;
  2.         item1.SetInfo(Globals.TypeItem.comboKm, "1", false);
  3.         NGUITools.AddChild(itemsWonWid.table.gameObject, item1.gameObject);
  4.         //itemsWonWid.table.Reposition();
  5.         PoolManager.Pools[Globals.poolGameManager].Despawn(item1.transform);

Any of them works.

Any suggestion?


Thanks!

4
NGUI 3 Support / Re: Best animaton software for NGUI
« on: September 11, 2015, 02:04:28 PM »
Thanks!  ;D

I was thinking about something to Animate meshes etc. But it´s ok :)

Thanks!

5
Yes, but the scale stretch the sprite whatever it is, (Tiled, normal, sliced).

Am I wrong?

Thanks

6
NGUI 3 Support / Best animaton software for NGUI
« on: July 08, 2015, 09:32:41 AM »
Hello, I´m looking for a Animation software compatible with NGUI.

I have tested Puppet2D but it has a problem that it´s not compatible with animation with "meshes sprite".

Do you know any animator compatible with meshes and bones for NGUI?

Thanks in advanced! :)

7
Hello, I´m saking why it´s not possible change Size of widget inside UISprite in runtime.

Without that feature, We can´t for example create the bullet of Pang...



And Change scale doen´t works for Tiled sprite for example...

Anyone know why?

Thanks.

8
NGUI 3 Support / Re: Unity 2d sprite and NGUI
« on: May 29, 2015, 05:26:32 PM »
Hello, Is there any solution for that?

I have a panel with NGUI, that it has a button animation do it with "unity2D render sprites".
Unity2D sprites there is on top, so if other panel is at top of the panel with the button with animation, the panel is behing the other panel but the button of back panel is in front of the other panel. :(

Any suggestion?

Thanks!

9
NGUI 3 Support / Example 8 - Scroll View (Camera) but without camera?
« on: April 11, 2015, 05:07:56 AM »
Hello, is there any way to do the smooth scroll view of the camera example, but without do it with cameras, etc.??

Why is it not as easy as, a Scroll view with a Grid and inside the Grid, game objects with UISprite and UIbuttons?? :S


Thanks!

10
NGUI 3 Documentation / Re: UIToggle
« on: November 07, 2014, 12:53:03 PM »
Hello I have done a toggle buttons that shows a list.

When loads Scene, the button is clicked and shows correct list. But when I press a button to move the panels of list, button toggle disappear.

Why that happen?

Attached some screens:


Thanks!!

11
Misc Archive / Re: Amazon's Free App of the Day stats
« on: September 16, 2013, 04:52:04 AM »
xD

You deserve that and more. (I mean that King kong! xD) ;)

12
When StickyPress is set to false, and a button contains UIButtonMessage and UIEventListener, when drag from outside and drop to the button, it throws error "Failed to call function OnDrop of class UIEventListener
Calling function OnDrop with no parameters but the function requires 1."

I´m having the same issue even using ArenMook "Patch" (if (currentTouch.clickNotification != ClickNotification.None)).

 I´m using 2.6.5b.

Thanks

13
NGUI 3 Support / Re: [PLUGIN] RPG Dialog
« on: September 10, 2013, 12:52:33 PM »
A new update is coming soon :)

If you have any question , I´m available ! :)

Thanks!

14
NGUI 3 Support / Re: [PLUGIN] RPG Dialog
« on: September 02, 2013, 04:25:14 PM »
Muchas Gracias por el Plugin

Just Great!!!

Gracias a ti! :D

Thanks!

If you have any question or suggestion I am here to support you :)

Best regards!

15
NGUI 3 Support / Re: Updated and everything is purple.
« on: August 23, 2013, 04:52:13 AM »
Hello ArenMook,
Yes, I did.

I have fixed it just updating Unity3D and changing platform on Build settings.

Thanks!

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