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Messages - sHAYM4N

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1
Thanks Aren! :)

Assets/NGUI/Scripts/UI/UIInput.cs(1126,29): error CS0103: The name `mKeyboard' does not exist in the current context

Threw the above error on UIInput.cs regarding the keyboard, have commented the below lines out from OnPress and now all seems to be ok.  Guess I'll deal with keyboard errors if & when  :o

  1. /*#if UNITY_WP8 || UNITY_WP_8_1
  2.                         if (mKeyboard != null) mKeyboard.active = true;
  3. #endif */

Thanks again!

2
Have just tried reinstalling Unity and the problems still persists.  If I remove NGUI I can switch to Windows Phone 8 without a problem.  I have also tried setting up a blank project (with only NGUI imported) and the same error?

3
Sorry if I'm missing something completely obvious here.  Just trying to run a simple test project on my device NGUI 3.78/Unity 4.6.1f1 - when switching to Windows Phone 8 Build I get an error from UICamera.cs

Assets/NGUI/Scripts/UI/UICamera.cs(554,40): error CS0161: `UICamera.ChangeSelection()': not all code paths return a value

Obviously nothing wrong with the script as it's fine under other build settings.  Switching back to webplayer it's fine?

Thanks in advance! :o

4
NGUI 3 Support / Re: will treeview controller be a feature?
« on: April 02, 2014, 10:38:03 AM »
Hi all, I'm about to start a treeview script here that will populate a treeview, I'll see about putting it together as a cheap plugin, so will update this post once I have something to share.

I'm planning to you an ArrayList and prefabs for the script, it'll be pretty simple but may be of use.  If any specific requests, feel free to drop them my way.

5
NGUI 3 Support / Coverflow style controls
« on: October 07, 2013, 03:47:41 AM »
Hi guys.  Looking into a way to spice up a current UI with a Coverflow style control in NGUI.  (Overlapping, perspective, rotation etc).

This would be pretty easy to emulate with simple buttons and animation, but it needs to react to swipe with snapping.

Just wondering before I set out with this whether anyone had accomplished a similar effect, and could share any insight?

6
NGUI 3 Support / Button Behaviour & Animation Queries
« on: July 19, 2013, 06:54:49 AM »

Just a query, hoping someone could shed some light on?

The general UIButton behaviour causes animations to be tied to how long a button is pressed, i.e. if you tap quickly the effect is barely noticeable.  Whilst this has been fine for most ui's, some more recent request have required custom animations on the button to be played at the same duration, no matter how long the button is pressed.

I've had to do this for every button, creating custom scripts, so onclick fires the animation routine, when complete resets etc...

is there a quicker way of achieving the same.  Some things will have to be done by script, but for general purpose?  Suppose the same could be achieved by using a bunch of components, tween groups and an event to fire it, but am I missing something more obvious?

I've used Tweens wherever possible in this particular project, in case they have to be fired between states.  Just wondering on a side note, anyone noticed any optimization benefits of using code over components for tweens, or tweens over animations? etc..

Thanks in advance..

7
NGUI 3 Support / NGUITools.mSystemCopyBuffer
« on: June 27, 2013, 02:43:38 AM »
Sorry if I've missed a post or missing something obvious here but couldn't find anything on this.

Couple of projects have been throwing a warning CS0414 The private field 'NGUITools.mSystemCopyBuffer' but its value is never used.

Any pointers?  Many thanks

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