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Messages - pixelplacement

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NGUI 3 Support / Re: Trademark and Registered symbols on dynamic fonts
« on: January 31, 2014, 02:45:18 PM »
Thank you.  Looks like my font is missing the ® symbol as its showing a D with a line through it instead.

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NGUI 3 Support / Trademark and Registered symbols on dynamic fonts
« on: January 30, 2014, 11:57:44 PM »
Is it possible to have a TM or Registered symbol for dynamic font usage?  I believe I read that it would be possible with the emoticons trick but this seemed to be "coming soon".  Thanks for any info.

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NGUI 3 Support / Line spacing with 3.0.3
« on: October 28, 2013, 10:10:00 PM »
Love the new UILabel setup with Dynamic Fonts but it looks like line spacing is no longer possible.  Is this possible somewhere else with Dynamic Fonts now?

Thanks.

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Understood.

Thanks for the response and a great tool.

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NGUI 3 Support / Fonts with line spacing break shrink to fit calculations
« on: October 20, 2013, 08:23:49 PM »
I'm using a dynamic font that has a little line spacing and it appears this combination breaks the bounding calculation for Shrink Content.  Animated gif attached for reference.

Also, it appears that if you set a Max Lines other than 0, Shrink Content doesn't work and the addition content simply clips.  Is this intentional?

Thanks!

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NGUI 3 Support / Localization without localize
« on: October 14, 2013, 12:37:06 PM »
Is there a way out-of-the-box to grab a value from a different language without having to set localization to that language?  For instance, if I'm running in English and I want to get the value of a word in the Spanish key-value file.

Thanks

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NGUI 3 Support / Re: Small bug with UITweener's Sample method...
« on: October 14, 2013, 12:35:17 PM »
Correct, but if we want to play backwards starting at the end of the tween (the To value) we would need to first sample to the To value and then play in reverse and this is where being able to have Sample actually set to the provided factor is handy.

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NGUI 3 Support / Re: Small bug with UITweener's Sample method...
« on: October 13, 2013, 12:04:54 PM »
We need to be able to play a tween in reverse at any time even if it wasn't previously played forward so we need to fast-forward to the end of the tween and then play it in reverse.  It seems the only way to make this happen is by getting the mFactor synced up to that Sample method call.  Is there another route to achieve this?  If not making that tweenFactor have a setter would be awesome for this purpose.

Thanks!

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NGUI 3 Support / Small bug with UITweener's Sample method...
« on: October 13, 2013, 12:12:35 AM »
Just a heads up that UITweener's Sample method does not work with the current version of NGUI (3.0.2) since it does not internally set the mFactor value to the factor you pass along.  If you add a line to set mFactor before this method completes it will correctly apply your requested factor to the tween:

Maybe around line 268 just add:

//Synchronize mFactor
mFactor = factor;

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NGUI 3 Support / Re: Tween Delay
« on: April 16, 2013, 09:07:46 PM »
If you are still having issues with delay being ignored on tween replays just add:

mStartTime = Time.realtimeSinceStartup + delay;

to UITweener's Play() method.

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NGUI 3 Support / Re: Stretch UILabel's Line Width
« on: July 03, 2012, 10:47:08 AM »
To follow up I mean the Line Width and not the scale (which is attainable through adding a Stretch component).

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NGUI 3 Support / Stretch UILabel's Line Width
« on: July 03, 2012, 10:38:18 AM »
Is there anything built in for stretching a label dynamically so it always fills a width?  Thank you.

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NGUI 3 Support / Re: Animate alpha through AnimationClip
« on: July 02, 2012, 01:54:38 PM »
Will do.  Thank you very much.

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NGUI 3 Support / Animate alpha through AnimationClip
« on: July 02, 2012, 01:44:31 PM »
Is there a way to do this other than an in-between script with a public float that is telling sprites to update their color?  Would be nice to be able to animate alpha directly though an animation clip.  Thank you for everything.

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