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Messages - binsint

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1
Misc Archive / TIME-KILLER GAMES(Hilarious Content) - Powered by NGUI
« on: September 02, 2014, 08:21:11 AM »
Hi guys!

Wanna play good short games that are excellent time killers? Download my games. These are simple games with hilarious content... A huge thanks to NGUI!!! MORE POWER NGUI!


My Android Games:
https://play.google.com/store/apps/developer?id=Binsint+Games&hl=en

Let me know what you think.Thanks!

2
NGUI 3 Support / Re: Tap and Swipe Recognition
« on: August 17, 2014, 11:23:36 AM »
i have a runner game which i want to tap to JUMP... and swipe right to DASH... instead of dashing, player performs JUMP 1st if swiped.

here is my code:

  1. void OnPress(bool pressed)
  2.         {
  3.                 if(!GameManager.isGameOver)
  4.                 {
  5.                         if(pressed)
  6.                         {
  7.                                 startPos = UICamera.currentTouch.pos;
  8.                                //JUMP
  9.                         }
  10.                         else
  11.                         {
  12.                                 endPos = UICamera.currentTouch.pos;
  13.                                 if(endPos.x - startPos.x < 40f)  //DASH
  14.                         }
  15.                 }
  16.         }

3
NGUI 3 Support / Tap and Swipe Recognition
« on: August 17, 2014, 03:37:32 AM »
Hi, im havng trouble with my project...

I have this big plane with a collider.... i want to perform action A if it is tapped(once finger begins contact with screen). and i also want to perform action B after swipe(needs detection after finger released from screen) on the same....

my problem is:
I cant perform the swipe since a swipe needs a "begin" touch... and it performs action A

my goal:
I need to do succesful swipe without action A performing... i need action A for "touch begin" and action B for "swipe" on the same collider...

Hope to hear from you guys.. Thank you and more power.

Binsint

4
NGUI 3 Support / TweenScale OnFinished method
« on: June 11, 2014, 07:45:18 AM »
Hi!

I would like to know how do i change the OnFinished method via script?

I have called one of my functions after the tween and i wanna change it via script after a few seconds.

Hope to hear from you guys.

Thanks!

5
Misc Archive / Re: Releasing my first game
« on: October 01, 2013, 11:38:04 PM »
thanks! will be releasing a video teaser soon..  Keep up with the updates by supporting my page... big thanks to NGUI for this game... thank you!

6
Misc Archive / Releasing my first game
« on: October 01, 2013, 11:40:18 AM »
Hi guys! Please support and share our page! We're a startup group of friends and will be releasing our first game soon.. We've used the best tool there is,NGUI and SmoothMoves in this game.. Keep up with updates and news. Peace!! Thank you!

https://www.facebook.com/binsintgames

here's a screenshot of our game

7
NGUI 3 Support / Re: Save Inventory to xml or json
« on: September 04, 2013, 05:44:29 AM »
oh!  :-\ hope there will be saving tool for it in the future... anyways thank you arenMook :) :) :) :) even though there's no save/load yet,still NGUI IS THE BESSSSSTTTT!!!! 

8
NGUI 3 Support / Save Inventory to xml or json
« on: September 04, 2013, 02:57:36 AM »
hi everyone! i have made an inventory for my character.. is there a way i can save it in xml or json?

and when i start the game it will retrieve the data and displays what items are currently equipped...
thank you

9
NGUI 3 Support / Re: Change sprite via code
« on: April 26, 2013, 01:46:41 PM »
Thank you!!! worked 100%!!! Thank you!!!

10
NGUI 3 Support / Change sprite via code
« on: April 26, 2013, 12:59:13 PM »
Hi i just wanna know if its possible to change the sprite of a UISprite on runtime or with a code? thanks

11
NGUI 3 Support / NGUI Loader
« on: April 25, 2013, 01:16:59 PM »
hi there! i need help on how to make a Loader... how can i make a loader using NGUI? i want to fade in and out while loading a scene..how do i do it? thanks

12
NGUI 3 Support / Re: Popup Problem
« on: April 24, 2013, 02:06:09 PM »
Hi there! thanks! now it worked... earlier i can click all buttons behind the popup..

13
NGUI 3 Support / Popup Problem
« on: April 24, 2013, 12:04:32 PM »
Hi there! i need help!... i have this BUTTON1 which calls a popup when clicked... i want to disable the collider of BUTTON1 whenever the popup is active... since i can still click BUTTON1 multiple times and popups are being created multiple times..i need only 1 popup... how do i do it? thanks

14
NGUI 3 Support / Re: NGUI Help
« on: April 24, 2013, 04:23:17 AM »
I got it! 

disable TweenAlpha on your object 1st so it wont play automatically...

and put this code on:
  1. UILabel.alpha = 1;
  2. TweenAlpha.Begin(UILabel.gameObject,float duration,float alpha);

it will play the same tween everytime this code is called...
hope it can help you guys too.. :)


15
NGUI 3 Support / Re: NGUI Help
« on: April 24, 2013, 03:54:07 AM »
ive tried it and its giving me null error :( :( ...

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