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Messages - greenland

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NGUI 3 Support / Re: Objects randomly jumping into UI Root
« on: August 05, 2014, 03:21:49 PM »
My guess is you have a widget underneath it. Widgets cause the parent object to be re-paranted to a panel unless there is already a panel present. You can't have stray widgets around. You must make them be children of some UIPanel.
Thanks! I was adding a HudText behavior and evidently it was doing something derpy. I can fix it now that I've reassurance that i've not yet gone completely mad.

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NGUI 3 Support / Re: Objects randomly jumping into UI Root
« on: August 04, 2014, 10:40:52 PM »
Also: I tried deleting UI Root at runtime, hoping that it would give me an object reference error when it occured, but instead, it created a new UI Root GameObject by itself and did the same thing.  >:(

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NGUI 3 Support / Objects randomly jumping into UI Root
« on: August 04, 2014, 10:38:29 PM »
I've the most mind-bogglingly bizarre error; a key game object is switching it's parent transform to UI Root, and it's layer to NGUI, seemingly at random. I cannot figure out what's causing this to happen, and I've done nothing that even vaguely relates those two objects. The game becomes immediately unplayable in this state.

I have no idea what's going on.
I'm hoping this is specific and weird enough that someone will be able to identify what's causing it, because I can't paste in the area of code that's causing it. :-\

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NGUI 3 Support / Re: Assets/NGUI/Editor/FreeType.dylib is missing
« on: May 30, 2014, 09:13:07 AM »
I don't have it at /usr/local/lib/FreeType.dylib
The only FreeType.dylib on my system is in the NGUI asset directory.
Macports seems to assert that the package is already installed.
Rumor is that if I uninstall macports and break all my node stuff, I can get Freetype.dylib from homebrew.

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NGUI 3 Support / Re: Assets/NGUI/Editor/FreeType.dylib is missing
« on: May 25, 2014, 09:33:12 PM »
Same Problem.
The file is in place, I select it again and it still refuses to acknowledge it's there.
I don't have it at /usr/local/lib/FreeType.dylib though. I'd need to properly install it to try your method.
Although I don't understand why that would be a solution either...
I chowned and chmodded it 777, set security settings to run everything. It refuses to see FreeType.dylib no matter what I tried. :/

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Other Packages / Re: NGUI: HUD Text
« on: October 15, 2013, 05:17:02 PM »
:(

I have an issue regarding HUDText, I just updated NGUI to 3.0.1 and hudtext suddenly borked on me.. the issue is that the font is all blown out.. heres a screenshot

Update: I've fiddled on the issue, and my current work around is settings its scale lower than usual, the defaul is 1, and set it to around .1 or so, kinda weird that it appeared normally before the update

I have(had) the exact same problem, and applied the same fix. Weird. I updated both but I guess it was using a cached compiled version or something? maybe?.. Also ran into a weird bug where the asset would not offer the option to import, just download over and over, until restarting unity... Who knows. :o

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TNet 3 Support / Re: I'm evaluating networking options
« on: July 25, 2013, 02:14:14 PM »
I wish there were more documented use-cases...
Would you say TNServerInstance is encapsulated to the extent that it is embed-able in other .NET programs, say, for example, a web application?

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TNet 3 Support / I'm evaluating networking options
« on: July 24, 2013, 01:38:09 PM »
Correct me if(when) I'm wrong...

TNet is a lot like Photon Cloud (PUN)?
I'm evaluating it against Photon Cloud, at any rate. Since I'm already familiar with Photon, I would most like to know; in what ways do they differ?

I hear that the "cloud" portion of TNet is a tiny c# exe. Is source provided for it? When a state is saved when clients disconnect, is it saved here, or elsewhere (clientside). With synchronization and RPCs sent P2P, what is the biggest roll the server can actually play?

Is it possible to create TNet clients outside of Unity, in an arbitrary .NET environment?

How does it perform in flaky GSM/CDMA networks?

Photon can authenticate clients via REST API (Facebook, etc.) before allowing access to the "cloud"; is it feasible to alter the TNet server to have similar functionality? Are there any plans for officially implementing this?

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