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Messages - lofl

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1
NGUI 3 Support / Re: Can not be run on Android
« on: March 16, 2014, 03:29:04 PM »
Thank you!

My project started last summer.
So this project's NGUI is ver 3.0.0e.
Should I update NGUI?

By the way, it means dynamic font is not available in a clipping panel?

2
NGUI 3 Support / Re: Can not be run on Android
« on: March 14, 2014, 01:59:34 AM »
I read this thread.

http://www.tasharen.com/forum/index.php?topic=6694.0

and new log is...

03-14 15:55:16.584: E/Unity(6204): GUI/Text Shader doesn't have a clipped shader version for AlphaClip

3
NGUI 3 Support / Can not be run on Android
« on: March 13, 2014, 11:28:32 PM »
My Project is able to run on Editor and Windows.
But it doesn't run on Android.

So I check logcat, following error is occurred.

03-14 12:53:33.818: E/Unity(3663): GUI/Text Shader doesn't have a clipped shader version for None

What is wrong?


Thank you.

4
NGUI 3 Support / How to set Anchors at runtime?
« on: January 16, 2014, 09:42:03 AM »
In inspector, Anchors setting is to input Type, Target, Left, Right, Bottom, Top and offset.

I want to set it at runtime.

Is there any samples?

Thank you!

5
NGUI 3 Support / about UIDragPanelContents initial position
« on: September 08, 2013, 12:13:29 AM »
I set up the widgets as follows.

UIPanel(+ UIDraggablePanel)
 +UIGrid
  +GameObject(+ UIDragPanelContents)
  +GameObject(+ UIDragPanelContents)

Build and Run, first object is displayed in the center.
When I click it, first object moved and it became top alignment.

I want to become top alignment from the beginning.
Please teach me how to do so.

Thank you.

6
NGUI 3 Support / Re: I can't drag gameobject in UIDraggablePanel
« on: August 11, 2013, 10:05:59 PM »
It worked well.

Thank you!

7
NGUI 3 Support / Re: I can't drag gameobject in UIDraggablePanel
« on: August 11, 2013, 03:41:56 AM »
Sorry for reply late.

I ensure collider, but there is no blocking collider.

I add sprite under UIGrid. it works.

Then I create empty game object and move sprite under this.
I add collider and UIDrag Panel Contens to game object instead of removing its from sprite.
This doesn't work.

8
NGUI 3 Support / Re: I can't drag gameobject in UIDraggablePanel
« on: July 31, 2013, 09:07:41 PM »
I add collider using NGUI->Attach a collider.

9
NGUI 3 Support / I can't drag gameobject in UIDraggablePanel
« on: July 31, 2013, 02:11:18 AM »
Hi,

I try UIDraggablePanel like Example7.
But gameobject under UIGrid could not drag.

My Hierarchy is ...

+Panel (Clipped and has UIDraggablePanel)
 +UIGrid
  +GameObject (has Collider and UIDragPanelContents)
   +UISprite

If Sprite has Collider and UIDragPanelContents directly, it works.

How can I work it like Item1 in Example7?

Thank you.

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