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Messages - MKingery

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NGUI 3 Support / Re: Best way to randomize a Tween animation?
« on: February 18, 2014, 10:37:51 AM »
understandable and thank you!

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NGUI 3 Support / Best way to randomize a Tween animation?
« on: February 17, 2014, 06:59:46 PM »
Hey all - artist here so be gentle.

Im looking to find out what (if any) options i have to tweak NGUI's built in tweens into allowing animation variations.

For example when i close a popup i want it to fall away which is easy enough - but adding a rotation tween that randomly picked between 30 and -30 degrees would be icing on the cake. Ideally the curve editor would play out as it does in the Particle System where i can specify a random between 2 constants or 2 curves.

Is this possible without coder intervention? assuming the answer is no - what would be the best ways for me to go about pitching this to code?

Thank you all - hope this is clear enough!

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what if you are sure that UIPanel is unchecked as static and the animation is still not playing?

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NGUI 3 Support / Re: Asset Server and NGUI
« on: August 01, 2013, 03:16:41 PM »
i understand that the asset server is buggy, but our team of 15 use it hundreds of times a day with no problems.

i feel pretty cheated that the solution to using ngui is to move to a different platform - this should be in the first sentence of the package description to be honest.

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One thing that would greatly help me in laying out the interface would be having the green handles snap by increments of 32px. Is there any way to combine unity's snap settings or otherwise to dictate custom snap distances?

I am an artist, so if setting up a script is required i would pass that info onto an engineer.

Thanks for the help!

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