1
TNet 3 Support / Re: Socket is still listening after/if Unity crashes
« on: September 12, 2013, 11:31:55 AM »
We had this problem as well, basically - things can and will crash. They'll crash for reasons you have no control over. Antivirus might kick in when the game is running. Windows update. A skype message. Or an incoming call from a mobile phone. Lack of ram. Bad display driver. Computer overheats. Os messages. All sorts of things, the list of reasons why something will crash is pretty much endless, and often this is nothing to do with your code.
The only workaround in these situations is to host the server apart from the client. The concept of any client running a server is a nice one, and achievable but problems like this can and will happen. I can't think of any resolution for it really
The only workaround in these situations is to host the server apart from the client. The concept of any client running a server is a nice one, and achievable but problems like this can and will happen. I can't think of any resolution for it really
