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NGUI 3 Support / Re: Sliced Sprite Set to full screen shows up wrong on mobile devices
« on: November 19, 2014, 11:34:01 AM »
So I was thinking, an iPhone5 has a resolution of 640 in the dimension I'm using for height, and my sliced sprite is using 58px square corners. So it should be taking up about 8.5% of the screen height. It looks more like it's taking up 20%, and in the editor it looks more like 4% so I'm not sure if there is actually a problem with the way the sprite is created.
