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Messages - darthviper107

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NGUI 3 Support / Re: All sprites are shifted to the left slightly
« on: January 11, 2016, 03:40:03 PM »
It is in DX11, why doesn't it work like it did in 2.7? Never had an issue with blurry textures, or with sprites being shifted to the wrong position, and that was also in DX9

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NGUI 3 Support / Re: All sprites are shifted to the left slightly
« on: January 07, 2016, 12:24:37 PM »
Still, what does that have to do with the issue I'm having?

I used to be using version 2.7 and the sprites looked correct, had to update to the latest version since there were a number of script errors in Unity5

3
NGUI 3 Support / Re: All sprites are shifted to the left slightly
« on: January 06, 2016, 06:46:32 PM »
The UI isn't fuzzy--the sprites are just shifted to the left a bit, also, this is running in DX11

4
NGUI 3 Support / Re: All sprites are shifted to the left slightly
« on: January 04, 2016, 01:21:47 PM »
I've tried messing with all of the settings for the atlas maker and none of them change it, all of the sprites are slightly off to the left no matter if they're a simple sprite or if they're sliced.

5
NGUI 3 Support / All sprites are shifted to the left slightly
« on: December 16, 2015, 05:06:30 PM »
Upgraded to the latest version of NGUI to start on a new project, but all of the sprites are a pixel or two shifted to the left from where they are supposed to be(they don't line up correctly with their bounds), anyone have this problem?
Also, I have to set the sprite size by the actual image size, not the size of what it ends up on the atlas after it cuts out the empty space around it.

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Other Packages / Re: NGUI: HUD Text
« on: September 05, 2013, 12:55:26 PM »
Ah, I got it. I thought it was supposed to do find the cameras automatically, now it's working

7
Other Packages / Re: NGUI: HUD Text
« on: September 04, 2013, 05:53:20 PM »
Hey, I'm trying to use the UIFollowTarget to make a button position itself above an object but it doesn't seem to work

Here's my hierarchy:

Cube
Main Camera
>UI Root(2D)
     >Anchor
          >Panel
               >Button
And then the UIFollowTarget script is applied to that with the cube as the target, but it's not working, the button just disappears. Am I doing something wrong?

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