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Messages - vicenterusso

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NGUI 3 Support / Re: NGUI and Flash platform
« on: February 23, 2014, 06:38:23 PM »
Yup it's already in the Pro repository. It's a part of 3.5.2.

Thank you! I have built every example scene on NGUI folder, and here is the results: Everything worked, except:
Example 0
Example 12
Tutorial 8
Tutorial 9
Tutorial 10
Tutorial 11

All of then, related with inputs. We know that Flash is not supported on future 5.x versions, and a lot of features doesn't work, including Input things: "UnityGUI classes that require text input", according this url: Flash: What is and is not supported. So my question is: is there any workaround for input related things? My actual project doesnt need them, but it's nice to have it here on forum for future users.

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NGUI 3 Support / Re: NGUI and Flash platform
« on: February 23, 2014, 03:40:18 PM »
Cool! thank you, it worked :)

Is this micro-fix going to be on next updates? If so, I wouldn't worry about upgrading..

3
NGUI 3 Support / Re: NGUI and Flash platform
« on: February 22, 2014, 02:12:27 PM »
Well, I started a fresh project, imported NGUI (lastest from Asset Store) and tried to build Scene "Example 11 - Drag & Drop".

Erros:

  1. Error building Player: Exception: java Failed:
  2. Loading configuration file C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\flashsupport\BuildTools\flex\frameworks\flex-config.xml
  3.  

  1. D:\testproject\Temp\StagingArea\Data\ConvertedDotNetCode\global\UILabel.as(740): col: 38 Error: Call to a possibly undefined method String_LastIndexOf_Char_Int32_Int32 through a reference with static type Class.
  2.  
  3.                                 var $num: int = StringOperations.String_LastIndexOf_Char_Int32_Int32(this.UILabel$mText$, 32, $characterIndex, $characterIndex) + 1;
  4.                                                                  ^
  5.  
  6.  

So, are NGUI still supporting flash? Am I doing something wrong?

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