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Messages - glennpow

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I bumped the old post, because it was the one that I was dealing with the issue I was having.

I do see that there are 2 menu options, "2D UI" and "3D UI", however they were both disabled for me.  I looked in the code, and both menu items were being disabled by the same line of code: UIRoot.list.Count == 0.
Perhaps I have an older version of NGUI, but that doesn't allow one of each UI types to be created.  I went ahead and simply removed these checks, and now I can make my UI's just fine.

As for Unity 4.5's built in layers, I am still on 4.3.4, so perhaps that's why my layers still don't match up automatically.  Plus, I assume the 3D layer would need a new custom "UI3D" layer or something.

Anyway, sorry for rehashing an old thread, but there are quite a few versions of NGUI kicking around, and it's hard to stay up with the very latest.  Thanks for the response.

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How would anyone have a combination of 2D and 3D UI's without allowing multiple NGUI roots?!  I think disabling the menu option is a very bad idea, and I'm not sure the reasoning.
And why did you remove the "Create GUI" dialog?  That's where you could set the desired layer.  Now you have to create it and then manually go in and change all the layer references.  What was the thinking here?

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